Former Spanish PM accused of racism in remarks about French football team
Political leaders in both countries rebuke Mariano Rajoy after he writes team ‘does not have any French players’
The former Spanish conservative prime minister Mariano Rajoy is facing growing accusations of racism after writing in a World Cup newspaper column that the French national team “does not have any French players”. newsindata.org
Rajoy, who was in office from 2011 to 2018, pondered Spain’s looming semi-final showdown with France in an article for the online newspaper El Debate on Friday.
Continue reading...5 fantasiverdener som fortjener egne videospill
Fantasy er en bred og vidtrekkende sjanger. Vi har allerede sett den skape utallige innbydende og spennende verdener i bøker, på TV og i videospill, og selv om vi absolutt ikke mangler fantasy, føles det som om det finnes noen universer som kunne utforskes nærmere for å skape noen fantastiske videospill. I dag skal vi se på noen fantasimiljøer og -verdener som kan og bør utforskes med en kontroller i hendene. Selv om noen av titlene på denne listen kanskje er kjente for deg, velger vi for øvrig å holde oss unna de helt store mainstream-titlene som Harry Potter, Game of Thrones og lignende.
The First Law
Joe Abercrombie har skapt flere dypt innlevende fantasy-universer i løpet av sin forfatterkarriere, men ingen skiller seg ut helt som trilogiene «The First Law» og «Age of Madness». Det finnes også noen frittstående historier som utspiller seg i denne verdenen, noe som gir inntrykk av at det er en levende, pulserende verden. Magi er mektig, men er underlagt et ganske strengt regelsett i «The First Law»-universet, noe som betyr at vi sannsynligvis ikke ville spille som en magiker (med mindre vi var villige til å spise mennesker, noe som i seg selv kunne vært en unik spillmekanikk). Det er mange blodige, gjørmete slag i bøkene som ville vært flotte filmiske scener i et spill, og markante karakterer vi kunne samhandle med i løpet av eventyrene våre. For å lage et spill i denne verdenen må vi kanskje vente til Abercrombie har fullført en ny trilogi i den, slik at et utviklerteam kan ta en tilnærming som ligner på «The Witcher», der spillet eller spillene fungerer som en fanfic-fortsettelse av de originale verkene. Enten det, eller så kan de bare gi oss et rått RPG som utspiller seg i nord, der vi kjemper mot flatheads i brutale slag.
Nevernight-kronikken
Jeg bruker navnet på bokserien som disse settingene stammer fra, hvis du ikke har lagt merke til det, men hvis vi skal være pedantiske, vil jeg gjerne se et spill – eller kanskje til og med en trilogi av spill – som følger historien om Mia Corvere som tar opp kampen mot herskerne i Itreyan-republikken, på jakt etter hevn for familien sin. En verden der man knapt opplever ordentlig mørke, ville være interessant å utforske fra et kunst- og designperspektiv. Spesielt med tanke på at «Nevernight» av Jay Kristoff føles som en serie som nærmest ber om et stealth-actionspill. Bruken av magi i Kristoffs verk er også unik, med stort fokus på skyggefulle skapninger og manipulering av blod og kjøtt. Det ligger et stort potensial i denne verdenen for å lage et spill som vil føles annerledes enn de fleste andre fantasyhistorier.
The Warlord Chronicles
Bernard Cornwell er en forfatter som først og fremst er kjent for sine historiske romaner, som allerede er blitt tilpasset for TV i serier som Sharpe og The Last Kingdom. The Warlord Chronicles blander inn noe historisk fiksjon, siden det teknisk sett utspiller seg i Storbritannia, men det fletter inn fantasy med sin arthuriske innflytelse. Vi har sett en arthurisk verden eller en inspirert av det arthuriske Storbritannia i mange spill før, med Tainted Grail: The Fall of Avalon som det mest kjente eksemplet fra nyere tid. Men Cornwells trilogi, som tar for seg historiene om Merlin, Arthur og Lancelot, føles unik nok til å fortjene sin egen tilpasning i videospillformat. Historiene er sterkt påvirket av de opprinnelige walisiske legendene, snarere enn de Malory-inspirerte verkene vi sannsynligvis er mer kjent med. Konflikter mellom gamle, druidiske trosretninger og den kristne religionen kan gi opphav til interessante måter å samhandle med verden på, og vi har allerede en hovedperson å plassere i spillet i form av seriens egen Derfel Cadarn – en person som står Arthur og Merlin nær, og som vil gi oss enkle måter å samhandle med begge disse legendariske figurene på.
The Black Company
Dette er egentlig litt juks, siden Arc Dream Publishing i 2024 kunngjorde at de jobber med et rollespill basert på The Black Company, men det er ærlig talt et sjokk at det har tatt 40 år før Glenn Cooks fantasyserie har fått sitt eget videospill. Kanskje er verdenen i The Black Company ikke fullt så viktig som det navngivende bandet selv, men det ligger så mye potensial i sagaen om The Black Company at det er vanskelig å forstå hvordan denne fantasyserien har blitt ignorert av de store mediene i så lang tid. Fantasi og militær action blandes i et «grimdark»-univers som har stort potensial, enten vi følger Black Company under oppholdet i Lady-imperiet eller på hjemreisen til Khatovar. Forhåpentligvis får vi snart høre noe konkret om spillet fra Arc Dream Publishing, bare for å bevise hvor vellykket dette universet burde være utenfor bøkene.
Esctarp/Witch World
«Witch World» er en litt merkelig serie. Den er samarbeidsbasert, startet av forfatteren Andre Norton i 1963 og fortsatte deretter fra 1980-tallet helt frem til Nortons død i 2005; den har hatt mange påvirkninger og utforsket mange forskjellige regioner i det alternative universet som er Witch World. I motsetning til vår verden har magi i Estcarp og de andre kontinentene i Witch World erstattet vitenskapen, men den kan likevel bare utøves av kvinner. Jeg kan tenke meg at en viss del av internett ville få et raserianfall hvis dette spillet noen gang ble laget, men det ville være synd om ikke «Witch World» fikk litt mer oppmerksomhet fra de store mediene, om ikke annet for å se flere tolkninger av hvordan det magiske kontinentet Estcarp kunne se ut utenfor romanenes sider.
Elder Scrolls Online studio echoes id Software, claims to now be the same size it was 10 years ago following Xbox layoffs
As reported by Massively OP, senior developers at ZeniMax Online Studios said that the company has returned to its circa 2015-2018 headcount, before it staffed up for the development of canceled MMO Blackbird. The estimate is similar to one recently proffered by id Software in a statement on X, "The Everything App."
Unofficial Elder Scrolls Pages (UESP) Discord moderator Baratron relayed the statement from the Elder Scrolls Online Tavern event in Hesse, Germany, where a number of devs are interacting with fans.
"According to both Jason Barnes (Associate Design Director) and Jessica Folsom (Associate Director of Community Management), ZeniMax Online Studios is now at the same size as it was when they made both Wrothgar and Summerset,” Baratron told the UESP Discord. "Which, as we know, are both highly acclaimed DLCs.
"So while the layoffs are extremely upsetting for everyone involved (of course including players), this is not necessarily the end of new content or the game going into maintenance mode."
For context, ESO's Orsinium (containing the region of Wrothgar) and Summerset DLCs were released in 2015 and 2018 respectively. In id Software's statement last week, it wrote that "The team today is about the size we were when making Doom (2016)." According to WARN Act filings, ZeniMax Online and id Software laid off 213 and 136 employees respectively. ZeniMax also laid off 62 people in 2025 immediately following the cancellation of Blackbird.
I have some sympathy to members of these studios wanting to counter narratives of their decline—see also Outer Worlds 2 director Brandon Adler's harsh words for outsiders who flippantly claim the studio no longer has the same developers who made classics like KotOR 2 or New Vegas. It is also not inherently sinister for two studios with the same parent company to adopt a similar PR line.
At the same time, it doesn't sit right with me. It is an admission of undoing a decade of growth and development at these studios. Even if the headcount is the same on paper, a studio on the upswing is a vastly different environment from one that's just been gutted. The 136 people fired from id and 213 from ZeniMax were brought in for a reason. Game development has changed in the span of 10 years.
Bungie and BioWare probably hit similar headcounts as in their golden ages amid wave after wave of layoffs in the 2020s, and it did not improve their output or efficiency. It did not bring back Halo: Reach or Mass Effect 2.
If this is a PR justification Microsoft would like to exploit in the coming days, I have no interest in indulging it. It carries the tacit implication that those who were laid off did not matter, and beckons to that nasty "lazy devs" rhetoric.
It's a line of thinking that, at its heart, allows for this wanton misery and mismanagement to have been a necessary course correction by the adults in the room. I have no patience for it.

2026 games: All the upcoming games
Best PC games: Our all-time favorites
Free PC games: Freebie fest
Best FPS games: Finest gunplay
Best RPGs: Grand adventures
Best co-op games: Better together
We're not quite done with 2026, but here are 9 videogame bangers that have defined the year so far
We're officially seven months into 2026. First of all, what the hell? I don't know about you, but it feels like this year has absolutely whizzed by despite… not a whole lot happening. Apart from, y'know, an insane number of layoffs and the industry slowly crumbling while a giant GTA 6-shaped asteroid slowly approaches.

Welcome to Critical Hit, where I (or someone else on the PC Gamer team) celebrate and lament all things videogame music, audio design, and the ways our favourite games make our ears tingle.
But in the mess and chaos, we've still been blessed with some pretty good videogames this year, as well as killer soundtracks to go alongside them. I'll admit I've not quite been on top of my 2026 gaming this year—I'm well and truly back in my Final Fantasy 14 brainrot era, and have also discovered Project Zomboid 13 years too late. So we're on a little retro vibe right now.
That doesn't mean I haven't had time to play any new releases, though. Or that I've not been listening to their music even when I haven't quite gotten around to actually playing the damn thing yet. While there's still another five months of potential videogame bangers ahead of us, I wanted to take a look and see which tracks really grabbed my attention so far in the big 2026.
If you've got some 2026 favourites of your own, I'd love to hear which soundtracks or specific videogame tunes have been on your radar this year. Be sure to drop a comment and let me know!

Arcade – Screamer
Milestone's newest racer is positively dripping in vibes. It's sporting a slick anime aesthetic with a colourful cast of characters, and the game's music compliments the whole thing perfectly. It's this wonderful mix of rock and electronic, but my favourite track of the bunch has to be the one that plays when you select the Arcade mode.
It's this wonderful dynamic piece that layers the hype as you progress through each menu, an EDM explosion that gives me huge 2000s anime/rhythm game vibes. A proper bop.

Eatin' Rats – Mewgenics
I'm yet to play Mewgenics (I know!) but I am obsessed with its soundtrack. It's so delightfully silly, but Eatin' Rats has to be one of my absolute favourites with lyrics like "Tasty legs and crispy thighs / On my mind! / I'm so hungry now I'm gonna /Chase ‘em, grab ‘em, fry ‘em!" It's like a feline Guys and Dolls, and I can almost picture a gang of cats slinking their way down an alley, clicking their fingers in unison. Y'know, if they had fingers.

Lone Wolf – Crimson Desert
I've previously lamented that Crimson Desert's soundtrack is a little boring, and I stand by that. But I do have a bit of a soft spot for Lone Wolf, the song that plays as you're loading into the world of Pywel. It's soft but with an underlayer of moodiness to it, and I'm a total sucker for a gentle choir moment like this one.

Club Arch DJ set – 007 First Light
Another game I'm yet to play, but as soon as I heard Chase & Status had a virtual DJ set inside Club Arch—which a young Bond visits during the game's second chapter—I had to go and give it a listen. And as someone who had a huge Chase & Status phase as a teenager, it's the epitome of grimy Britishness that I just love. The kind of thing I absolutely would have got down to after one too many £1 vodka cokes at university.

Blood Moon – Life is Strange Reunion
Life is Strange Reunion blends the curated licensed music the series has become so well-known for with a handful of original pieces, and Blood Moon is my favourite of the bunch. Super moody indie that has its ominous instrumental cut through with artist Elora's gorgeously haunting vocals. It's something I would half expect to hear in a Twilight movie (and as a 30-year-old woman, I mean that with full endearment).
It's, of course, complete with lyrics that are incredibly fitting of Max and Chloe's journey. A lovely song all round.

Inner Child – Paralives
Andrei Castañon had to know what he was doing when calling this track Inner Child. It's part of the soundtrack for life sim Paralives and good grief, it gives me the biggest Sims 2 vibes imaginable. It opens up with a super twangy melody that reminds me so much of my favourite EA life sim, with a delicate-yet-whimsical melody layered over the top.
It takes a lot of skill to evoke such strong feelings of another game without cribbing from it too heavily, so I have to commend Castañon for giving me a real Ratatouille critic moment the second I heard this track.

In Death We've Just Begun – Marathon
Poppy is one of my all-time favourite artists, so imagine my delight to hear her voice in the song that features in Marathon's opening cinematic. She's always had this wonderfully ethereal tone which really shines alongside Son Lux's melancholic composition.
I've also become so accustomed to hearing Poppy belting out heavier, rawer vocals that it's a pleasant surprise to hear her back to the softer tones of her earlier work. It's one of those tracks I always pop on during a quiet evening when I'm looking for a moodier atmosphere.

Cryogenic – In Falsus
Okay, technically a demo. But rhythm game In Falsus is (unsurprisingly) already filled with bangers, despite only having a tidy six tracks to play right now. It's a mixture of pre-existing songs and originals, the latter of which includes Cryogenic by one of my favourite composers, Camellia.
It's a fantastic track with soft, dreamy vocals punctuated with a poppy electronic beat. Hell, it's so good that it's already made (or making) its way into four other rhythm games—developer Lowiro's other music game Arcaea along with CHUNITHM, maimai, and ONGEKI. Those are the big leagues, baby.

Under the Lights – People of Note
I am still criminally early into People of Note, but its soundtrack is my biggest motivator to actually get this thing played before 2026 is out. Under the Lights was one of the first tracks revealed for the game and it's a banger. I am a sucker for a musical moment, and this song is very stereotypically movie musical but, like, in a good way. Incredibly stoked to actually experience the rest of this lovely little soundtrack.
