Palworld heeft in het weekend meer dan 850.000 spelers op Steam
Toen Palworld werd gelanceerd, kende het enorme successen, vooral op Steam, waar het al snel meer dan 2,1 miljoen gelijktijdige spelers op het platform bereikte, wat genoeg was om het op één na meest gelijktijdig gespeelde spel ooit op Valve's platform te worden, alleen PUBG: Battlegrounds. Black Myth: Wukong heeft dat record sindsdien overtroffen en Palworld naar de derde plaats gebracht, maar afgelopen weekend heeft het spel opnieuw een enorme toename van spelers gezien, in lijn met het 1.0-debuut.
We meldden een grote stijging voorafgaand aan het weekend en hintten dat dit waarschijnlijk slechts een voorbode was van wat er zou komen. Dit was het geval toen Palworld uiteindelijk meer dan 855.525 gelijktijdige spelers op Steam bereikte, volgens SteamDB, wat weliswaar een afstand van het vorige record, maar nog steeds zo'n enorm aantal spelers is dat het genoeg zou zijn om Steam's veertiende meest gelijktijdig gespeelde spel ooit te worden, waarmee het Battlefield 6, Marvel Rivals, Apex Legends en meer overtreft.
Nu het lanceringsweekend van 1.0 heeft plaatsgevonden, mogen we waarschijnlijk niet verwachten dat deze piek opnieuw wordt overtroffen, ook al suggereren de 475.000 spelers die op het moment van schrijven op Palworld op Steam zijn ingelogd dat het spel misschien weer indrukwekkende poten heeft.
Rykte: Xbox tester konvertering fra fysisk medium til digitalt for Insiders
Hvis du har hørt at PlayStation skal avslutte sin fysiske æra ved å stoppe produksjonen av plater fra og med 2028, og håpet at Xbox ikke ville følge etter, bør du kanskje ikke lese videre. Vi vet ikke ennå hva det grønne teamets strategi vil være, men hvis man skal tro de siste rapportene, kan Xbox lansere konvertering fra fysiske plater til digitale lisenser allerede denne uken.
Brad Rossetti, leder for Xboxs Insider-program, forklarte at selskapet satte testkjøringen på pause forrige uke for å forberede seg på denne, og sa at den siste oppdateringen ville være verdt å vente på. Xbox-insideren Jez Corden la deretter ut «Positron cometh», noe som tyder på at dette kan være øyeblikket da Insidere får tilgang til funksjonen. Positron er kodenavnet for Xbox’ konvertering fra fysiske plater til digitale lisenser, som gjør at platene dine blir digitale lisenser som kan brukes både på konsoll og PC.
Det høres ut som en god måte å overføre spillene dine til andre plattformer eller beholde dem i det digitale biblioteket ditt, men for fans av fysiske medier kan det tyde på at Xbox følger i Sonys fotspor. Dette ville for eksempel være en god måte å forberede seg på at Project Helix blir utelukkende digitalt, da det ville bety at alle dine gamle plater fortsatt kunne brukes på den nye konsollen. Vi får vente og se, ettersom Xbox har holdt seg ganske stille om sin strategi for fysiske medier fremover, hovedsakelig fordi de er ganske opptatt med å skape overskrifter med sine masseoppsigelser akkurat nå.
Former PlayStation head tells Xbox to either be a good publisher or make a good platform with exclusives: "Nintendo needs its Mario and its Zelda"
Former PlayStation head Shawn Layden has urged Asha Sharma at Xbox to decide whether it wants to be a publisher or a platform holder. capturengo.com
Speaking to Eurogamer, Layden says, "There's two roads," when it comes to what Microsoft can do, that is "be a competitive platform rival in the marketplace with PlayStation, or the biggest game publisher in the world, which based on all their acquisitions, they're either there or they're very close to it."
However, Microsoft's inconsistent decision making has seen the Xbox brand try to be both, as it went all-in on releasing its games on PS5, before running it back with the likes of Gears of War E-Day,
"Those two roads do not converge," Layden says, adding, "to be a platform and to be a very well-supported, well-accepted, well-selling platform, you need exclusive content." He explains, "Nintendo needs its Mario and its Zelda, and PlayStation needs Crash Bandicoot and Astro Bot and Kratos and Horizon, all of that." Granted, Crash Bandicoot is now owned by Xbox, but he was the de facto PlayStation mascot for its early years.
He adds, "If you're going to be the biggest publisher in the world, which is not a bad ambition - I'm sure there's gold on them there hills - you have to bring your stuff on every platform. Multi-platform is almost a prerequisite."
Layden explains, "When I was running PlayStation Studios, even in our biggest year, we never got over maybe 22 percent market share," and that the remainder was made up primarily by the biggest third-party publishers.
"As a first-party platform, our job was almost not to be the biggest game publisher in the world." Layden adds, "I wasn't making games so I could steal market share from EA or steal market share from Activision. My job was to make games that made the pie bigger, and my opportunity was in growing it out."
Unfortunately, right now the only consistent thing from Xbox is that people will be laid off in droves on a pretty much yearly basis, if the five rounds of layoffs since the Activision Blizzard purchase are anything to go by. And while Microsoft is bound to release Call of Duty on other platforms for a while yet, the idea of spending disgusting amounts of money to own the biggest franchises in the world and then still releasing them for your rivals is somewhat confusing.

